Rolling forward

Rolling forward

by baggers

Once again I don't have much to report but things are going ok.

The streams are still going and still going well, this week was using a cute approach from to make voronoi diagrams. You can see that stream here

I also revisited my bindings to the Newton Dynamics physics engine. Last time I had tested it seem they were abysmally slow. Luckily a quick review showed me that the 'max fps' for the simulation was set too low and that to something sensible made a world of difference. Some profiling also revealed that the bindings have a non-trivial amount of overhead which I believe I can remove by declaring the types and turning up the performance optimizations.

That's all for now Ciao