More Revision stuff!!!
It's fun as hell, and this week was spent mostly on a new scene or two, as well as introducing some new synth stuff and fixing bugs. Unfortunately there's basically nothing I did this week that I can talk much about without spilling beans, so I guess I'll just talk about a tiny thing, which is that we added rudimentary mouse support in demotivation. This just keeps a mouse position around that changes when you click+drag in the viewport, and is available as a variable in the operator graph, so it can be passed to shaders, used for cameras, etc. Looks like all of our tech boxes are ticked now, and some scenes/looks are really coming together.. this is going to be a fun couple of weeks :D
Until next time!