by ferris
This week was Christmas relaxation and more work on the Virtual Boy emulator :)
Particularly, I implemented some more video features (LED brightness, palettes, some reg bits, and minor things), the hw timer, SRAM, and faked some periodic game pad input (which was easier than implementing it properly with keymapping etc), which got many games even farther into their menus etc. Still many things missing, but we're hitting critical mass here. Next up will be some top-level refactorings, proper input, and more video features (like stereo and using the system framebuffers, which I'm still not doing haha); I hope to be playing some games properly by this time next week!