Not so much to see

by baggers

A short one this week.

I got a a feature made for the lisp FFI project (caching of build results) ready to go ans am waiting on feedback

I have been testing c2ffi which is a program that uses clang to take C headers and dump extensive data as json

I've been experimenting further with Autowrap, a lisp project that takes the output from c2ffi and makes lisp bindings out of it. Currently this has three niggles

  • It re-implements a lot of things from the standard FFI with its own API
  • It is a little tricky to work with as the magic is all done within a macro so I'm constantly using macroexpand to see what was generated. Not too bad but a little frustrating
  • It doesn't support passing structs by value. That last one is a full on issue rather than a niggle.

I found out that the FFI I have worked on also has some support for generating code from c2ffi, and it, to me, seems simpler. Also the FFI uses libffi (a good C library) so that it can do pass by value with structs/unions.

So my goal now is to move to using this.

My partner and I also built a gaming machine and I have been playing Doom. I had forgotten that shooters used to feel like this, its so much fucking fun and so depressing how long its been since Ive got so giddy playing fps.

So I may get some work done this week...but maybe not. I have been delayed by 2 weeks on a work project by apple's legal shit so Im way behind and need to get it finished. Between that and Doom, well, we will see if anything gets done.

Peace folks

Artie Breakfast commented

Unreal Tournament. Ice Station Zeto. Mechanism Eight. Flak Monkey.

on Tue Sep 13 2016 17:00:26 GMT-0400 (EDT)