by Zach Harvest
So this week. I STEPPED IT UP A FUCKING NOTCH! I learned how to model....bitch. Anyway, I started with extruding shapes. That got boring real quick. SO I MADE A FUCKING HANGAR! FUCK YEAH. Sorry...But this is pretty tits. Basically I started with one of the pillars you see on the left and right, 5 on each side. Then I made the walls angled in. Then I made some lights and shit, ya know, filling up the scene. After that I decided the ceiling and back wall were too barren so I created some stuff on the back wall from the plane. That's one fucking model! Extruded and made from one piece. The side pillars are comprised of a few pieces. (excuse my big headed dick headedness, but I'm surprised I did this myself) After I got the mood right I started trying to add texture and bump maps to some surfaces. After a few hours of working on that, I decided I would need to dedicate another everyweek so I can get better at it and come back with that knowledge. (So I will update this project in the future with bump maps and textures ect...) This will eventually house a ship that I will model in the future, something like a single cockpit space dog fighter. So I needed to add lights that will unveil as a camera moves in. So I hand animated the lights to flicker on at different rates and such. That's just time consuming more than anything. I will link the additional shots to imgur because of the sheer amount of them.
Let me know what you think! I have plans for this room, or will create a new one for my next major project. But TLDR. I put my accumulative knowledge together, AND learned how to model. I shit you not, I have never modeled to any real extent in my life. I'm very proud of this because of that.
Please look through all the content, it's worth
Last Edited on Mon Oct 26 2015 00:23:56 GMT-0400 (EDT)
omg soooo titssssss aaaaaaha fuck dude this is cool!!! :D
on Mon Oct 26 2015 00:25:54 GMT-0400 (EDT)
Goddamn zach this is so damn gooooood! I can't wait to see what more you do! 🎉
on Mon Oct 26 2015 01:22:34 GMT-0400 (EDT)