by Zach Harvest
My goal this week was to learn how to do proper volumetric lighting in Blender. The issue here is the default Blender render engine is terrible and it is a LOT of hoops to jump through just to get a "cheat" way of doing it. It wasn't proper GI or global illumination. What I needed was a path tracer. I also needed a better render engine so I set off to find a plug in Blender render engine to do this but no luck. I looked for hours and hours. I was about to give up, but I kept seeing "Cycles" everywhere. It turns out the newer blenders have a path tracer called "Cycles" and all of my problems were solved....almost. I now realized quickly that I had to relearn almost everything because of how the new renderer worked. After an entire day in front of the computer, this is what I came up with. Its not much, but you have no clue how much work it took to get here. I didn't even know how to save the output so I let it converge for about 10 min and took a snip of it and uploaded.
on Sun Oct 18 2015 23:41:53 GMT-0400 (EDT)